Wednesday, 20 April 2011

Unbound craziness

              It seems that everyone on PP forum (me included) went crazy over the notification from the PP that the new set of rules will be included in the next No Quarter magazine, a set for large scale battles. Oh my, that is going to be awesome, because the only things that are missing from the game in my opinion of course, is the possibility to make your own warcaster/warlock, to have transports for the units (even though I am not a 40k player, I do think that transports on the steampunk battlefield are more than awesome) and of course LARGE SCALE BATTLES. So, thank you PP, I just now have to collect enough minis and subscribe to NQ, but at least I know where my next income is going to go, no need to worry there...So, here is what I found on the forums to be released as a public announcement, share the excitement with me! 


''UNBOUND is a system for large-scale WARMACHINE and HORDES battles in which players each field 150+ point armies with three or more warcasters/warlocks. It is more of a new way to play WARMACHINE and HORDES than it is a truly new system. It uses the same models and mostly all the same rules. Rather than just an escalation in scope, UNBOUND is a retooling of the WARMACHINE and HORDES systems that provides a truly unique play experience. 

Throughout UNBOUND games, you and your opponent take turns activating portions of your armies, rather than the entire army each turn, giving you the chance to react to their opponent’s moves and keeping you both engrossed and focused on the game with little downtime. We wanted to bring massive battles to the tabletop without the massive waiting between turns''

''The complete rules for Unbound will be in No Quarter 36 along with a short appendix of model by model changes that streamline the interaction of some special rules with the modified turn activation system. No Quarter 37 will feature UNBOUND scenarios and future issues of No Quarter will continue to offer new UNBOUND content.

We have been having a blast playing and designing (and playing) UNBOUND for the past few months and it is really great to finally be getting this stuff out to you. This one was really a labor of love and I think it genuinely kicks some serious ***.''

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